Stop Crying Over Titty Streamers

Stop Crying Over Titty Streamers

Here is a situation I have seen countless times on Twitch with low level streamers both male and female alike struggling to build a following. They’re siting there live streaming like everyone else and their mom does these days. They look at their viewership numbers and proceed to have a stage five hissy fit about their lack of following and then they immediately point their outrage toward “titty streamers” and it often goes like this, “Maybe if I had big tits hanging out I would get more viewers.” I mean honestly yeah, that’s ONE idea, however I guarantee you, sweater meat is not the reason you’re in this low viewership predicament.

Let’s start with why the hell would you stream this? If you have any viewers at all, I am certain they don’t want to watch you piss and moan about boobs taking away all your happiness. Would you watch that stream when there are thousands of streamers to pick from? If you want to be a professional streamer you have got to be entertaining, bottom line, however that is not even remotely half the battle.

EVERYONE IS STREAMING, everyone, all over. Please take a moment to do the math in your head as to how many people want to be professional streamers. I am not saying this to discourage you, I am saying this to motivate you to look beyond the tits. “All you have to do is have tits and you’ll get viewers!” Yes, viewers do often flock to streamers that happen to have portions of their breasts exposed. Fun fact, I’m one of them. The women I watch are funny, entertaining and engaging and a low cut top doesn’t magically bestow them with those qualities. However cleavage does not equal streaming success. If you’re jealous that women dressed a certain way often encounter an influx of viewers who are only interested in leering at them, I think your streaming career goals are pretty low. Is that what you consider success? In a world where you can see bare breasts instantly because INTERNET, do you REALLY think tits are the only thing that brings those viewers in? If you really believe it’s JUST a body part that’s beating you out, then I can only conclude that your stream is terrible.

YOU ARE NOT ENTITLED TO A FOLLOWING. Just because you’re busting your ass, and doing everything you now how to do to gain an audience doesn’t mean you’ll have one or that you even deserve one. Hard work does not automatically mean your stream is good. As I said, EVERYONE is streaming, what are you doing to hit the game streaming demographic in a way that hasn’t been done before? What do you offer that viewers can’t get anywhere else? Again, I’m not saying this to discourage you, I’m saying this to push you to be more creative than just crying about tits.

Dedicated Esports Reporter Jourdan Kerl Talks Shop

Dedicated Esports Reporter Jourdan Kerl Talks Shop

While in New Orleans covering the Gears of War tournament, I was immediately drawn to the brilliant energy of Jourdan Kerl. You can’t miss her, she brings so much passion and personality to the broadcast team. I love how you can tell she has to contain her excitement with the rest of us as she conducts interviews and provides viewers with updates and tournament analysis. I cannot tell you how excited I am to introduce Jourdan to the SG readership as she was kind enough to grant me an interview.

Rebecca Rothschild: What is it about the GOW esports community that makes it so special for you?
Jourdan Kerl: Although I’ve never played GoW competitively, I have played the game for 10 years since Gears of War 2. The passion within this community is really unmatched, which you can see in every single game during any event or on many players streams. It’s one of those special titles that I believe resonates with so many diverse communities. I’m also willing to bet that it’s one of the most diverse esports scene. That goes from the players, which span many different countries and cultures, the officials and even the broadcast team. This diversity is also reflected throughout the game in its lead characters.
RR: Would you consider yourself a lifelong gamer?
JK: 100%. Without question, I will always be a gamer. Since I was a little girl, I’ve always been one of the guys. I grew up an only child with two boy cousins, who played with LEGOs and video games. I wanted to be the one standing in line when the latest title dropped at midnight in GameStop. I’ve always found peace in gaming. I’ll always be a gamer.
RR: What are some of your pursuits outside of gaming? 
JK: Currently, I’m earning my master’s degree in journalism. My focus in this venture is to become an esports host/producer, so I guess it isn’t really “outside of gaming.” Haha! What can I say? I guess I can’t get away from it. Right now, it’s mainly graduate school. Since the program I’m currently in is a year-long venture, it takes up most (if not, all) of my time. I also enjoy spending time with my family and friends and exploring new cities, since I’ve moved about 3 times in the last year.
RR: Esports has come a long way, but there is always room for improvement. In what ways do you think esports could continue to improve upon itself?
JK: I think diversity is the biggest struggle right now for esports. I say that not just from a cultural perspective, but also for more women to be included in the competitive scene. There are talented female gamers out there, but I wonder how much of an effort is being made to recruit them.
RR: What would you say to people who are interested in esports but are fearful about being accepted by the community?
JK: I would say that I don’t know anyone who has been successful that didn’t take a risk. One of my professors told me during undergraduate career before a major presentation that “You can only be the performer or the audience. Depending on where you decide to stand, you’ll be received accordingly.” I really took this advice with me going into my first reporting event for the Gears Pro Circuit New Orleans event. I worried about how I would be received, but I constantly reminded myself that I could do this and that I was here for a reason. The feedback I received from the event was overwhelmingly positive, and I still tell myself how unbelievably blessed I was to be able to work that event. At a recent NABJ convention I attended, one of the guest panelists asked the audience, “if you knew what was on the other side of fear, would you still be afraid?”
One last note on this question, to be completely candid, as a woman entering a male-dominated industry, there is no feeling like being the only one in the room. However, that has never stopped me. I don’t think anything should ever stop someone from chasing their dreams either.
RR: When did you know you wanted to be more than just a spectator when it came to esports?
JK: Initially, I wanted to develop video games, which is why my bachelor’s degree is in computer science. However, the first job that I really wanted was to be a meteorologist, but that didn’t last long considering my fear of tornados. Back to gaming, I always read GameInformer magazine growing up and watched IGN. I found that — although, I can develop and code games — I wanted to dictate the stories and create content around gaming, but didn’t really know how. I attended graduate school to figure out how to develop my skills on camera and create my lane in esports. 11 months later, I’ve served as a floor reporter at a Gears of War event, freelanced for several esports publications and now hoping to continue to produce content for esports in bigger ways. I’ve never been a “sit and watch” kind of girl though; I’ve got a lot of ideas, so that wouldn’t do. Anything is possible!
I want to thank Jourdan for taking the time to chat with me. Keep an eye out for Jourdan on the Gears Pro Circuit streams and follow her on social media (IG & Twitter: @jourdankerl).
From Classical Persian Music to Cyberpunk Androids – An Interview With Composer Nima Fakhrara

From Classical Persian Music to Cyberpunk Androids – An Interview With Composer Nima Fakhrara

By Colin Kyle

The sountrack is a critical part of the multifaceted experience that is gaming. From the earliest tunes with only a handful of humble bits to the sweeping orchestral masterpieces we have today, music creates atmosphere and immerses you in the game. Music also represents a cool and underappreciated avenue to enter the game and entertainment industry for people who are musically inclined. To give us a taste of what it’s like to like to make music for a major game title, I had the immense pleasure of talking with Nima Fakhrara who composed a major part of the soundtrack for the recent cyberpunk PS4 game, Detroit: Become Human.

Recorded Interview with Nima Fakhrara

I am a huge cyberpunk head and love the integration of music into gaming (I even have my own hip hop inspired cyberpunk game called Axon Punk: Overdrive I codesigned with my brother), so I geeked out super hard at the opportunity to interview Nima. Nima told us the fascinating story of how he ended up composing soundtracks for movies and games, which starts with him playing both video games and classical Persian music as a child in Iran and involves a stop inside the Resident Evil franchise.

Nima’s Bass Santour, an instrument he grew up playing as a child in Iran and also incorporated into the soundtrack for Detroit: Become Human.

While discussing his experience with Detroit: Become Human, Nima talked with me about how he approached the project from the ground up. In the game, Nima made the soundtrack for one of the 3 android main characters of the game, Connor. He wanted to create a feeling for Connor that is familiar but also distinct, which is perfect for an android who is similar to a human but also fundamentally different. To produce this effect, Nima combined digital and analog equipment and even customized and constructed special instruments just for this project – including a 20ft long metal guitar. The layers of effort and detail put in by Nima and his team blend together into an awesome sound that pulls you into the head of Connor the android and his futuristic world. It’s definitely the kind of soundtrack you want to listen to even when you aren’t playing the game.

The unique instruments Nima used to make the soundtrack for Detroit: Become Human.

Now that Nima is done with Detroit: Become Human, he is continuing his cyberpunk work and diving into virtual reality, specifically composing the soundtrack to two new VR games from inkStoriesFire Escape and Hero. I know Keisha and the rest of us Sugar Gamers will be playing those after we finish playing Become Human and get her to take a break from Beat Saber. He has other projects, including scoring a documentary about public lands in the works, which you can hear more about in the interview. Nima is a brilliant, creative, and friendly person who is shaking things up in gaming and we highly recommend you keep an eye on him. The Sugar Gamers are thrilled he approached us for an interview and hope you enjoy it as much as I did!

To find more about Nima, check out his website and social media:

Nima’s Website
Facebook
Twitter
Instagram
IMDB
Soundcloud
iTunes
A Fresh Face At The HCS Desk: Lottie Van-Praag

A Fresh Face At The HCS Desk: Lottie Van-Praag

Back when I was new to covering esports, I was eager to jump in to the Halo scene as it was and still is my favorite game franchise of all time. I was immediately met with a collective cold shoulder from fans and players as I tried to engage them so I could tell their story. Being a woman in that space at that time was incredibly tough to navigate, so I gave up on covering esports for a long time. This time around, things are different, not perfect, but definitely different. There are a lot of new faces now and one that grabbed me immediately was Lottie Van-Praag who popped up in the Halo scene as a presenter. She brought a lot of energy, intense passion and was well versed in game knowledge. I loved seeing a woman making her mark in the scene and being welcomed with open arms. I was over the moon when she made her very quick transition to broadcaster at the desk.

I caught up with Lottie at the Halo Championship Series in New Orleans and she is an absolute delight! She radiates with positive energy, you could tell there was no place she would rather be at the moment than right there in he middle of all the HCS action. I couldn’t be more thrilled that she gave me the opportunity to pick her brain.

Rebecca Rothschild: What drew you into esports and Halo in particular?

Lottie Van-Praag: I had grown up with gaming from a young age, since the days of Halo 1 and 2 I was hooked on my consoles. Halo is the first game that got me hooked and my brother and I would complete the campaigns again and again; Halo was what bonded us together. I vividly remember playing Tomb raider on my PC and in complete awe of the graphics, almost unable to believe that I was battling a tiger in an underground cave. My love for gaming has only grown and I now find myself hosting and presenting some of the best esports in the world, my experience of gaming has been and continues to be incredible. I love getting lost in another world and having challenges to overcome in game as well as watching how the industry grows. E3 is a demonstration of how gaming can evolve, it’s so much more than game play now, it’s the graphical enhancements and the beautiful artwork that so many designers create, as well as the communities around gaming that have taken me under their wing while I present the esports they love. Every part of gaming to me is an example of how hard an industry can work and grow to its upmost potential. I see so many talented females in esports now and truly believe that they can continue to game knowing that the industry is behind them, and that is from my personal experience. I am completely aware that there is a gender gap but if we all work together to abolish this stereotype I believe one day we will see an esports world filled with a mixture of both male and females on our screens.

RR: What do you think is the biggest misconception about being a broadcaster in esports?

LVP: The biggest misconception of being a broadcaster has to be the amount of research we do in order to do our jobs properly. The hours of work and research and preparation I do in order to give the best I can to the esports fans and viewers is crazy, I will never go under prepared. I want to give the best I have for a broadcast and know exactly what I am talking about and who I am talking to.

RR: Is having a seat at the HCS desk pretty much the peak of what you want to do with esports or do you have goals beyond that position?

LVP: Oh for sure, I always think it’s important to reach your goals and this is a goal I didn’t see coming my way as quickly as it did. I am unbelievably grateful for being part of this amazing game and the community that drives it continuously with love and passion. I also think it is important to make new goals especially once you have reached your current ones, so despite what I have achieved so far in such little time, I only want to get bigger and better at what I do.

RR: You also love playing sports. Is there anything from your athletic sport experience that you use in your gaming?

LVP: 100%! I used to represent my country in Lacrosse and have done that since I was 14! I see massive similarities between gaming and sports and when I game or try and breakdown a play that I am watching from the desk, I can’t help but notice the teamwork and tactics that are there in front of me. Having a team ethos and knowing how to work together efficiently makes a perfect esports team and traditional sports team.

RR: If you could make one wish for the future of esports, what would it be?

LVP: To be a part of a future in esports that accepts every culture, race, gender, shape and size into the community and celebrating the different people all over the world coming together to play games they love.

You guys see why I love this lady so much? Thanks again to Lottie for being so open with us here at Sugar Gamers. If you wanna keep up with Lottie follow her at @Praagy08 for both Twitter and Instagram. If you wanna see Lottie in action, catch her on the Halo Championship Series streams.

HCS NOLA 2018: Big Plays in the Big Easy

HCS NOLA 2018: Big Plays in the Big Easy

The Halo Championship Series in New Orleans was a rambunctious ride of hype and unpredictability. Alongside the players we’ve come to know, there was a lot of fresh blood making big impressions. The New Orleans Convention Center was a decent and VERY well air conditioned venue that came with alligator sausage po’boys and more than enough room for both Halo and Gears fans to enjoy the spectacle.

Attendance was a little thin, made up mostly of competitors and their entourages, but there was a lot of passion in the room.

The Steely Eyed Trio

The HCS broadcast got a serious upgrade with a new observation team consisting of Wonderboy, Kighty Knight and Richie Heinz. This was an excellent decision that elevated the viewing experience. These three managed to create a very smooth flow of high impact action. I wanted to make sure I took a moment to acknowledge their great work because it made my job so much easier.

Addressing The Status Quo: Splyce Are Your Champs

Photo Credit: @DavidSsandman

Maintaining what has become the norm for the Halo Championship Series, Splyce walked away as the champs of New Orleans. They did not have an easy road. The most interesting series to watch was Splyce v. Elevate. Elevate definitely came to make a splash, this series was full of bare knuckle standoffs. There was a lot of talk, especially from the broadcast team, that Splyce was not playing at their best. I have to admit there were moments where it felt like true effort was lacking or they were simply out of their element. During the best of seven bracket reset in the grand finals Tox took the whole thing 4-0 with little effort. The new maps proved to be a bit challenging for Splyce early on in the tournament, but that seemed to fade away as they started locking horns with Tox. While Tox put on a hell of a show, they ended up falling short when it mattered most.

“YOU CAN’T LET HIM DO THAT!”

Above is a quote is a quote from Golden Boy in regards to Trifecta’s Musa who was a juggernaut of slaying momentum. Musa was by far one of the most frightening, fresh blooded players at NOLA. He was dealing massive damage, responding to call outs with ravenous blood thirst and having a damn good time doing it. Musa is a beloved favorite in the local Toronto gaming scene and it’s not hard to see why.

Photo Credit: @DavidSsandman

Performing with the deadly consistency HCS fans have come to expect was Shooter. Ryanoob had this team sitting pretty by putting up huge assist numbers while Rayne displayed terrifying talent with the sniper rifle. I spent some time with their young and very ambitious coach Jake Bain on the floor. Like the rest of his team, he sets high standards for himself and has a hunger to be on top. Considering these guys have only been a team for a couple months, I’d say they were pretty damn successful at this event.

Me hanging with Trifecta Coach Jake Bain and Reciprocity Manager Martin Omes.

When talking about Trifecta I can’t not mention Reciprocity because these two teams had a proper showdown on Sunday. This series is easily number one on my re-watch list.

The final round ended 49 to 50 in favor of Trifecta. I’ll be honest, my money was on Reciprocity who was delivering solid performances all weekend. Also on the floor was Reciprocity manager Martin Omes who took to the time to speak to me about Rec’s heavy focus on communication and I would say it paid off.

Favorite to Watch: D3MON_D

Amid the mad roster shuffle a new impressive squad emerged calling themselves Hitmen. A handle that works pretty well considering the lineup. You’ve got Ace, Bubudubu, Artic and my new favorite slaying machine, D3MON_D.

Musa may have made a big splash but there is something about D3MON_D that is downright cold blooded, and I respect it. His KD was undeniably spooky; By day three he was ranked just under Snip3down and above Frosty. During their bout with Splyce, he kept himself very composed and made several clutch plays that allowed his team to take one victory off of Splyce.

Back To Where The Players Play For The Finals

The big announcement out of NOLA was that the 2018 finals would be held at Dreamhack Atlanta 2018 this November. Not only will the HCS finals be featured, there is also $10,000 up for grabs in the form of a Halo 3 2v2 tournament. Me being one of the few people that was north of 30 years old in the venue this weekend, you best believe I will be there to cover it.

Naturally I would like to see a good deal of these rosters keep their bands together, but there’s a lot of time between now and November. Congratulations to Splyce and everyone who came and gave so many incredible performances. See you all in Atlanta.